These governments will be put to the test by end-of-world scenarios, such as droughts, floods, and meteors turning the planet into a fiery hellscape of death and despair. Players can communally vote on laws and formulate debates and arguments using the data about just how much they’re screwing up the environment. On top of that, Eco wants to try and improve the sociability that survival sims have really lacked up to now with a player-run government. It’s like Al Gore and the WWF decided to make a game about you slowly killing the planet you’re on while also snapping the necks of cute baby pandas, you absolute fucking monster. As players start to build and change the world, this ecosystem will change or even be destroyed. The idea is simple: it’s like Minecraft, but has finite resources for players to share and an ecosystem of wildlife who will be affected by the players’ decisions. The game is currently on Kickstarter asking for $100,000, and in one day has already managed to raise one fifth of that aim with $20.8k at the time of writing. Thankfully it now looks like Eco by Strange Loop Games wants to come and try some interesting new things as well. Fortunately with games like FarSky, ARK, and Subnautica, there have been some fresh and exciting new experiences in the genre recently, but not quite at the pace I’d have liked. When it’s not something that’s just fundamentally terrible like The Slaughtering Grounds, it’s yet another early access zombie-in-a-forest survival sim like DayZ. Survival sims have gained a bit of a bad reputation.
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