![]() ![]() But at the end of the day, you're still just expanding your territory while fighting off enemy forces until the loop stops through the game's Ending, or you choose to turn it into, essentially, another Sandbox Mode. Some areas might have constant heatwaves, while others have hail storms. Sure, the enemies grow in size and variety, and you begin to experience different conditions, which you have to account for. In the end, all it amounts to is exploring Galatea 37 to find more resources to build another thing in your main base that will allow you to explore another part of the planet to find more resources, so on and so forth. However, I also realized that the gameplay loop wasn't going to get any better, even when exploring other parts of the planet. My resources were reaching over tens of thousands (millions in the electrics), I very rarely was running out of any resource, and almost every swarm that was able to come to my base (if it wasn't killed by me and my Rocket Launcher/Flamethrower combo) was killed by the sentries I had on every corner of my base. ![]() My second save file is my most successful campaign thus far. After winding down and starting to get back in control of my experience (majorly because the game's Sandbox mode is fun), I decided to pull my KB+M and put my Starcraft-induced paranoia to the max. Going to Sandbox mode," and angrily unplugged my DualSense controller (Note: don't play this game on a controller. Not long after that happened, a swarm of enemies from a nearby nest came up and started tearing what little I had left.īy that point, I was like, "That's it, I'm done. Then, I was downright demolished by a comet rain that destroyed 90% of my buildings by a stroke of bad luck. I was in the middle of building an expansion to my base because I saw some Carbonium Ore. The first save file I had was my breaking point, ironically enough. I was having those flashbacks of moments where I had to gg because I was getting overwhelmed by alien creatures that were tearing down my defenses, and most of the time, it was because I wasn't doing things the way the game wanted me to because I wanted to take my time with it. I was getting annoyed about constantly hearing how I needed to build more storage facilities or how I emptied one of the Carbonium/Ironium deposits I just discovered. If it wasn't a hail storm that heavily damaged most of my buildings while a bunch of enemies was attacking my base, it was a freaking corner that my sentries weren't able to defend properly because of a power outage caused by the lack of wind that would impulse my wind turbines.īy then, my The Riftbreaker experience began to shift from an enjoyable ride to an infuriating one. However, almost every time I felt in control, something began to go haywire and ruin my overall experience. Related Story Ule Lopez The Riftbreaker Metal Terror DLC Review – More of the Same I felt immersed in the game's world and was taking things at my own pace, exploring outside of my base to expand it further and get more resources. When it boils down to an optimized experience, I felt like I was in control of things. In some other instances, you have a vast area to build a base to protect yourself. Most of the time, you'll have to do it by your lonesome on your mech. You have an entire planet to explore and collect information and resources from. This is another aspect that I find remarkable about The Riftbreaker. So, she tasks herself with exploring the wildlife and surviving the perils the world has to bring while she's out exploring. The game constantly implies that Earth has become a factory planet, so Ashley is sent to prepare another world for colonization.Īshley believes that humanity as a species can do more than that, however. Nowak), have the job of building a base in Galatea 37 to create an environment that's safe for Earth colonization. You, as the titular Riftbreaker (also known as Ashley S. So you have to make sure that you build energy plants. These buildings will require energy to function, though. All the while, you have to make buildings that will protect your base with guns, flamethrowers, and rocket launchers. Instead of having to manage units, you have to assign buildings to harvest resources for you. The Riftbreaker, at least, offers a more involved experience than that. Does that sound familiar? Yeah, it's every RTS experience ever, and this game makes sure to give me flashbacks to the times I played games like Starcraft II and ultimately died because I wasn't producing enough resources "fast enough" to have my building structures at the maximum level with the coolest weapons unlocked in 2 minutes.
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